Halloween Costume Scope Change

As with most (all?) projects, we learn something new along the way.  This happened this morning with the Halloween Costumes.  There’s one component that needed a bit of a redesign and that means new pieces.  So, I’ve frozen the burndown image in the previous post and will include a new updating one here.  This new image reflects the need for a previously unexpected 8 reenforcement pieces.  I had a stellar preparation day yesterday and even did some construction where it made sense (composing components from the pieces).  My mind is starting to think about how we are actually going to do the decoration that will bring the costumes to life: decorate before or after construction?

Interesting to note that the way my spreadsheet was set up, when I upped the total number of pieces it gave me a negative velocity.  That obviously can’t be the case.  The velocity shouldn’t change downward because of the new work, I’m am still completing work at a similar rate to previous: there’s just more work to do now.  I fixed up my spreadsheet so that velocity is appropriate (the number of pieces ‘done’) and the remaining work has gone up too.  The day is still young(ish) and if I choose I could make a concerted effort to bring the project back onto the previous schedule, or I can have a chat with the PO about pushing the schedule or reducing scope.  As it is I’ve started with plenty of time and effort cost is only my time (and I’m enjoying the work).

The more I do, the more pumped I get that this is going to be a seriously awesome costume!

Share and Enjoy:
  • Print
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • Blogplay

Related posts:

  1. Halloween Costume Burndown

Leave a Reply